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FortressCraft Evolved! Download Lite

Updated: Mar 19, 2020





















































About This Game "This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for automation it's almost hard to believe I ever did that stuff manually before."A Whole New Survival Experience...FortressCraft has continued to evolve, and now sits at 22 free Content Patches since leaving Early Access. This has included radical visual alterations, completely reworking the surface, along with a brand-new rendering system. On top of that, there has been an enormous amount of work to make the game more understandable and accessible for new players, with a new UI, new Tutorial, new Missions and a updated context-sensitive Handbook. The combination of these things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience!FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface. An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from Solar Energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter, thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game. And all this runs on a custom engine with an enormous draw-distance, scaleable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! Experience the largest worlds ever seen in any computer game - ever! Create a futuristic mining operation consisting of thousands of huge machines. Full Tower-Defense style combat in a voxel universe. Use hi-tech machinery to locate and process resources from thousands of meters away. Explore thousands of metres vertically, overcoming ever-more difficult challenges.Official Texture Pack and Mod Pack supportState of the art lighting and shadowing, utilising high resolution maps for machinery and environmentInnovative“Build to Me” Feature to facilitate rapid, accurate buildingSuper Build Tools allowing instant creation of primitive shapes "In a world where early access and indie usually means abandoned, unfinished garbage, this game's post-launch development is outpacing many AAA titles and companies." 6d5b4406ea Title: FortressCraft Evolved!Genre: Adventure, Casual, Indie, RPG, Simulation, StrategyDeveloper:ProjectorGamesPublisher:Digital TribeRelease Date: 9 Nov, 2015 FortressCraft Evolved! 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I really wanted to like this game, I mean honestly I did. It reminds me of gregtech mods for minecraft.I've played for over 500 hours. The core game loop is there, with a steep difficulty curve. You really have to hustle to survive the early game. Like, you can survive when you only have a few machines that don't fit together well and need storage buffers at every step. When you start to scale up into the massive industry all the minor inconveniences really start dragging you down. Let me state this again , I really wanted to like this game!!!Unfortunately almost every idea in this game is half baked and poorly implemented. It's an incoherent jumbled mess of unfinished and buggy machines. Imagine you had a puzzle that you were excited to put together, except none of the pieces fit together no matter how you arranged them. That's what this game feels like.Now the developer has drawn the curtain on a game that has content but lacks polish.Abandon-ware. Avoid.. The game in Early Access was very fun. It was difficult but not overly. And definitely Open World feel. We quit playing about 2 years ago after 140 hours of game time and waited for it to leave EA.After coming back last 2 days, it is obvious the same old crowd influenced this game like others. It is no longer fun, just tedious, grindy, on a timer to doom. You can't just go at your own pace as mobs come eat you at your base, even before you have a conveyor line to iron.I'd recommend you move on to something better. Sadly.. A broken mess of a game, full with bugs, most promises not kept and or are scrapped and never saw the day of light, and mostly left unfinished.The development has ceased, don't expect bug fixes anytime soon.. Been playing this game off and on since...I'd have to say almost 5-6 years ago now? It's been a long time. Seeing the development of it build up gradually over time has been quite interesting to say the least. I've gotten endless hours of enjoyment out of the game all the same. There's something relaxing about getting something set up and watching it do its job. Hard to believe it's finally out of early access.For those who don't know anything about this game, think of it like a sort of marriage between Factorio and Minecraft. Primarily you'll be building a base, but building the base up attracts waves of flying insects to assault the base. My recommendation is to play it so that if the bugs kill your base, it just disables it for a time. Treating the game mode of "your base can't be destroyed" as the default would be like playing Terraria or the other two aforementioned games with permadeath right off the bat, you'd have a bad time of it.Don't worry too much about the influx of negative reviews recently, I assume people are upset because there won't be more free content\/fixes as the developer has finally put in the last patch. For its price the game is well worth the cost, cheaper than minecraft yet with more content I'd say, at least for an automation buff like myself.The game has a bit of a learning curve to get into it, but once you get rolling you'll be laughing. Plus it has jetpacks and grappling hooks, did I mention that? Endless enjoyment grappling around places. There's mod support too for those who enjoy that. Would definitely recommend. Frozen Factory; not quite frozen.: Ok, it appears I completely under-estimated the sheer back-and-forth that's required for a major DLC to come out, so it's slipped a few days, and it'll be coming out on Monday 11th July instead of the 7th! Much apologies all round, but I absolutely promise to make use of the time to add a little extra layer of polish and balance to it!Thank you for your understanding. Patch 19 now available!: (Important note - if you DO NOT WANT TO OPT INTO P19, then please select P18-frozen from your Steam beta client BEFORE entering the world)And here we are, once again, for the 19th free content patch since leaving Early Access.This patch again delivers a bunch of progress on the Adventures Pack (available before release to Patreons), and I have to say - the Sky Islands gamemode is a lot more fun than I'd imagined! For those of you who watch me stream development, make sure you tune in for the P20 playthrough, as I'll be running as many of new Mutators as I can for bug testing.On top of that, Rooms can now be classified into Filtered, Clean, Hot, Cold and, er, Wet. Wet rooms allow Plants to grow faster, and Hot and Cold rooms allow you to ignore the effects of the Cold Cavern/Magma Caverns. Filtered rooms allow you to ignore the effects of the Toxic Cavern. Clean Rooms will be finalised in P20. There's no current achievement for completing the game without fitting a Suit Heater and Toxic Filter, but it's now - in theory - technically possible.After a 3 year hiatus, the Robot Arms are back and renamed to Robotic Sorters. You can use these to move items from one conveyor to another without slowing the conveyor down, allowing much faster sorting than the current Advanced Conveyor Filters allow, with no backstuffing. They come in 4 tiers, the top tier being Frozen Factory only.And finally, ARTHER's gained a proper UI (press tab) and SpiderBot can now have Beacons fitted to it, to collect drops when out in the wild.On with the patch notse!TL;DR. Patch 18.Echo: As is traditional, the echo patch comes shortly after the main patch (Did I mention it's the 18th free content patch since we left Early Access? I still keep getting asked when we're leaving Early Access). This patch fixes some of the issues that have arisen, and as always, I *just* managed to squeeze in a handful of new things.Logistics FALCORS with no specified item now wait 30 seconds, to allow the player to set a filter. This will stop your new HEFC FALCOR legging it and grabbing a Plasma Head!Hopper-mounted Storage Beacon should no longer incorrectly pester you for power, and should glow appropriately.Visitors without build permission should no longer be able to die from Cold, Heat, Toxicity, standing in the wrong place or from attrition. Falling very long distances still lethal.Iron Plates should no longer be a mysterious item for new players.Biomass and Crystal now stack to 150. If you currently have > 150, you won't lose any, you just won't be allowed to pick up any more.Crafting Machines will now prioritise Conveyors as offload targets. This means they will ignore any hopper as an offload target, if a valid (full OR empty) conveyor is present. This means you can go GAC -> Add/RemoveHopper -> GAC -> Conveyor without problem.Perhaps the final fix ever to the 'Losing focus causes your base to not generate' issue. Fabulous mode should now hopefully allow you to create a base *just fine*You can no longer pause the game during the initial generation sequence, causing issues.Titanium Bars are no longer used in Crafting - it is ALWAYS Titanium Plates. Get to automatin'!CryoPlasm will not longer reach fully lethality until the player has at least setup a Frozen-Factory T4 level smelting system.Fixed issue on Linux where the mouse is detached and can click on Hotbar entries, thanks to MattKlynn for giving me the fix.CryoMap should now work correctly for network clients.Logistics FALCOR beacons placed within the Cold Caverns will now only require 8 metres of skyclearanceObjects on blocked conveyors will no longer ever be incorrectly invisible and if I'm wrong, I don't want to be told otherwise.Tweaked Ore Scanning slightly - should now be faster on larger veins.All-Ore mode now works, tho it's not very playable.Doors are no longer silent.. Patch 15 and FortressCraft's 3rd Christmas!: Another month, another patch. It sometimes saddens me that 'daily test builds and monthly content patches by a single developer' hasn't gotten me one jot of publiclity - anyone know anyone famous?This month has been an especially odd one. To get the patch out in time for Christmas has meant that the patch cycle's only been about 2 and a half weeks, which means I haven't been able to touch much in the way of risk. On the good side, I've taken the opportunity to put some plans in place, and do some engine/tech work. So!Engine and Tech work. March 1st - Status report!: So, Todd and I have been upgrading our UI system from 'ancient' to 'brand new', to support multi-byte characters. This is proving to be an enormous task, and is still going on. The plan remains more or less the same - Patch 17 will go out with the translation support, the test version of the Orbital Railgun, the Skin Pack. Hydroponics and Mutator will be bumped to Patch 18. Patch 17 goals. Patch 9 begins.: Just for those of you who don't know, I stream nearly 100% of development of this game, interact with the community, get feedback and test things, all live and uncensored.https://gaming.youtube.com/user/ProjectorGames/liveSometimes there are cats. Today there's a pink blanket where a cat is shunning the blanket.. AFK.: I try, wherever possible, to keep my personal and work lives separate. Unfortunately, I'm unable to do so this time. My mother has managed to fall down the stairs and needs caring - she lives half the country away from me, in a rural area. I'll be heading down to look after her, but could be gone for 3-6 weeks. Worst of all, there's LITERALLY no internet there - I'll just about have GPRS on my phone! I should be able to appear on the forum and the discord, but the chances of uploading builds are virtually zero - I'll have a laptop with me, of course!If you haven't joined the discord yet, it's a /great/ place to chat with other FC people, and I'm always there on my phone, along with some actual nice helpful people as well!https://discord.gg/advmf8SThank you all for your understanding, and I'll keep you posted as to news and progress!

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